#post-production

Front Sequence Set-up

Download the Extras folder, which is located on frame.io inside the D1 folder.

In Media Composer, change the sequence starting time to 00:59:00:00.

Control-click on the Program Monitor – Sequence Report.

Import / link to the Bars and Tone video and add it to the timeline. It should run for exactly 30 seconds.

Add a 30-second slate with the title tool that includes: the title of the film; the names of the creative team; and the TRT of the film. Note: the TRT starts at the first frame of FSU leader and ends at the final frame of the copyright.

Import / link to the countdown and add it to timeline. This should run for exactly 8 seconds.

Import / link to the FSU Leader and add it to timeline. This should also run for 8 seconds.

Aspect Ratio Correction

The aspect ratio of the RED camera is 17:9 (1.90:1). Since we edit in a 16:9 (1.78:1) workspace, Media Composer will squish the image to meet that ratio. Taking the following steps will correct for this.

Go to your synced clips bin and select all the clips.

Right-click and select “Source Settings…” in the drop down menu.

In the FrameFlex tab, set Reformat to “Letterbox / Pillarbox”. Click “Apply to all” and then “OK”.

Your footage should now be presented in the correct aspect ratio. The black bars at the top and bottom are normal and intended for the RED Camera’s aspect ratio. (You may need to refresh your sequence if the change does not show immediately.)

After this process is done, if you wish to change the aspect ratio to one of the other approved aspect ratios, you can apply one of the masks from the frame.io folder.

Turnover to Sound (ProTools)

Click File > Output > Export to File.

Use Export setting “Export to Pro Tools”.

Click on “Options” button.

Make sure your Video/Data Details settings are the same as the picture below.

Click on the Audio Details tab and make sure your settings are the same as the picture below.

Click save after you have confirmed that all of the selections match these pictures.

Save your AAF.

You should wind up with a folder that looks like the one below. Upload this folder, including all the contents, to frame.io.

Open your provided ProTools template file, located on frame.io.

Import your new AAF file into ProTools by navigating to File > Import > Sessions Data…

Confirm that all of the “Import Session Data” selections match the picture below.

Assistant Editing Workflow (MFA)

OFFLOAD MEDIA

At the end of each shooting day, the Assistant Editor (AE) will retrieve the RED Mini Mags (containing the video), the CF cards (containing the audio), and the camera reports. The media cards should be labelled with red tape, as shown below.

Make sure you remove all the red tape from the video and sound cards before inserting them in the card readers. Note that the RED Mini Mag can take 2 to 3 minutes to show up on the desktop.

IMPORT MEDIA INTO MEDIA COMPOSER

Open the Media Composer Project.

When setting up your project, make sure it’s 1920×1080 24p.

Keep the bin structure maintained as shown below.

Control-click on the 03_Footage > Production > Syncing bin and choose Input > Source Browser from the pop-up menu, then link to both video and audio.

Go into the Syncing bin and select all the clips. Make sure the link button to the left is selected and then press the link button in the button right corner.

Then select the production audio and press the link button in the button right corner.

Select 24 and click “Ok to All”.

SYNCHRONIZE CLIPS

The audio and video should now both be in the Syncing bin.

Select all of the audio and video, and choose AutoSync from the side menu.

Have the Source Timecode box selected.

Then everything that has the correct timecode will make a subclip. Anything that did not sync because the timecode was off will be highlighted and will need to be synced manually.

Here is an example where you can see the wild audio tracks and room tone are highlighted which makes sense as they would not create a subclip. While the clips are highlighted, set the clip color so you can identify them as clips with issues.

MANUAL SYNCING

For clips that need to be manually synchronized, first double-click on the video clip. Create an in-point on the video clip (by pressing “i”) on the frame where the clappers clack.

Make sure you have Audio Scrubbing turned on in the Toggle Digital Audio Scrub, which can be found on the Command Palettes > Play tab. The keyboard shortcut Command + 3 brings it up.

Play until you hear the clapper clack, and then use the arrow keys to move one frame at a time to find the exact frame where the clack starts. Add an in-point here.

Select both clips, then go to AutoSync and choose Inpoints.

Play back subclip to confirm it’s in sync.

If the clip is an MOS shot, rename the clip to what is on the slate and put it in the appropriate scene folder.

ORGANIZE MEDIA IN MEDIA COMPOSER

One everything is synchronized, the subclips will have the video clip name with “synced” at the end. You will need to rename the subclip to the appropriate scene and take number: e.g., 1A_1.

Never rename the video or sound files. Just subclips. An MOS shot is the only exception to this rule.

After everything has been synchronized successfully, move the production video and the production audio to the appropriate bins. To move the clips, open the bin and then drag the audio and video to the name of the tab of the open bin.

Move the wild lines and room tone clips to the production audio bin.

Manage ScriptE Data

Then you are ready to import the ScriptE data.

The first thing you will do is to open the clip bin file in a text editor and make sure it says 24. If it is set to anything else, change to 24.

Then, go to the end of the last line and add a space in order to have the last clip imported.

Save and close, then change the extension from .txt to .ale.

Import the ALE that ScriptE produced. In the bin with your subclips, go media import – ALE and click ok.

If you receive this error message click Ok.

Set the clip color so you can identify the ScriptE clips and be able to easily copy-and-paste data into fields later.

When the clips the ALE produces show up, they will be offline. Rename each subclip to the clip names based off the slate: 1A-1, etc…

Then control-click on the name and choose Sort on Column, Ascending. This will allow the clips to be lined up so you can copy-and-paste all script supervisor notes into the appropriate fields: script description, script comments, and script notes.

Save that bin view in order to pull up those fields in the future.

Save as ScriptE.

Once you are done you can trash the ScriptE clips and then move the merged subclips into the appropriate Scene bins.

BUILD THE DAILIES SEQUENCE

For each day of production, you will build a dailies sequence that includes all of the footage shot for that day, as well as a master dailies sequence that includes all the footage shot for the entire show.

Under 01_Sequences – Dailies you will find the prebuilt sequences.

Organize the merged clips in scene order (story order) and, within each scene, place the shots in the following order:

  1. Wide shots
  2. Medium shots
  3. Close-ups
  4. Inserts
  5. Charts

Use the Title Tool to make a 5-second slate to begin the dailies sequence, and fill it out as below.

EXPORTING THE DAILIES SEQUENCE

Once the dailies sequence is fully built, place in-points and out-points on the timeline to select the entire sequence. Then click File > Output > Export to File…

Save using the naming convention of show#_Dailies_Day_#.mov — e.g., 01D1_Dailies_Day_1.mov.

Set the correct folder path for the saved file and make sure the Export Setting is “Link to Audio and Video”.

Export as MOV with the following settings:

Preset:HD 1920×1080
Codec Family:H.264
Compression:H.264
Color Depth:8 bit
Target Bit Rate:10 Mbps

Hit save and then upload the exported file to the appropriate folder on frame.io.

WRAP UP

After the final day of production the AE should ensure that everything is sync and the Media Composer project is ready for editorial to begin. Save the Project and close it.

All of the sound and camera cards used in the production should be left on the desk of the assigned edit suite. The finished editors notebook should be left on the desk as well.

Ingest Media

The Script Supervisor / Editor will collect the media cards and camera reports at the end of the shooting day at Critchfield Hall.

Back at school use suites 11 and 12 on the post hall to offload the media to the server. You can access the post hall through the lobby, going up the stairs and turning left. Once on the post hall the suites are all the way down on the right. Those two suites have been set aside for D1 ingesting and no one else will be using them.

Track 1 Editors should use suite 11.

Track 2 Editors should use Suite 12.

Use the attached card readers to offload camera and sound media to the server in the appropriate show folder. Please remove the tape from the cards indicating that media is present on them before inserting them into the readers.

Once the media is safely on the server the Editor should also copy it to there own personal hard drive so they will have it for when they sync and edit at home.

Finally, once the media is on the server AND on your own hard drive upload the media to frame.io using the frame.io transfer application so the Director can access it remotely as well.

You also need to upload the sound report and camera report to your frame.io project as well. The sound report is a .csv file and can be found in the in the folder you offloaded from the sound card. Uploaded it to the Reports folder.

The camera report is paper so to upload it to frame.io simply take legible picture of it, rename the file your show#_Camera_Report and then upload that to the reports folder on frame.io as well.

The Script Supervisor will have already uploaded those reports to frame.io so when everything is up it will look like this.

When your all done please leave the media cards in the cases on the desk in the suite. The Post Staff will collect them and return the now empty cards to the Head of Production.

On Tuesdays all the Script Supervisors / Editors from the previous week will sync dailies on their own computers. Ian will meet with you over zoom to walk you through the process remotely. Track 1 will met with Ian at 2:15pm and Track 2 will meet with Ian at 9:00am.

Post Guidelines for Mixed Media

If you are utilizing media from a variety of different sources — such as video captured from different types of cameras or titles/graphics created outside of Premiere Pro — we need to make sure that the media is compatible with the post workflow. The basic rule of thumb is to match the specs for the Premiere Pro sequence settings as closely as possible for all of your media.

Premiere Pro sequence settings

The Premiere Pro sequence settings should be set to 1920×1080 24p Apple ProRes 422 with Square Pixels and Progressive Scan:

Mixed-media settings

Try to match the above sequence settings as closely as possible with your original media. If you’re unable to match the settings exactly, you should speak with the post hall staff in advance to confirm that your media will be compatible with the post workflow. As a general guide:

Frame rates:

  • 24.00 – Best
  • 23.98 – Good
  • 29.97 – OK, but not optimal (possibility of dropped frames)
  • 30.00 – OK, but not optimal (possibility of dropped frames)
  • 25.00 – Not good

Sound:

  • 24 bit 48k – Best
  • 16 bit 44k – OK, but not optimal
  • Note: .mp3 files are not your friend. Try and use .wav or .aiff files or convert your audio whenever possible to .wav or .aiff.

Aspect ratio:

  • 1.85.1, 2.40:1, or 1.37:1 are acceptable, but please check with instructors first and let them know of your intended ratio.
  • There are matte’s located in the extras folder on frame.io.

Titles and motion graphics:

  • If you create titles or motion graphics from another software program, render out with these settings: 1920 x 1080 24p ProRes 4444 (which includes an alpha channel).

Public Domain & Creative Commons Resources

The Internet is a wonderful place for finding videos, images, motion graphics, clip art, music, and sound effects that can be used in your films. Below is a list of resources to help with finding stuff that’s either in the Public Domain (belongs to all of us) or Creative Commons (licensed by the author for others to use).

Beware, however, that the Internet is also a terribly unreliable place and the burden of proof will fall on you to document that you actually have the rights to use any of the stuff you dig up, so that you have a clear chain of title on your film.

For works in the Public Domain, this can sometimes take a fair amount of research, as there is often unclear and unreliable information circulating about works that are supposedly in the public domain. Any works published in 1924 or earlier are now in the public domain. Any works published after 1924 should be assumed to be under copyright, unless otherwise confirmed. Also be aware that new versions of works public domain — e.g., the New York Symphony Orchestra’s recent recording of Beethoven’s 9th Symphony are copyrighted. In other words, you could perform the composition yourself and be okay, but you couldn’t use the New York Symphony Orchestra’s recording without clearing it first.

For Creative Commons work, some license types (such as “NoDerivs” and “ShareAlike”) are not compatible with the work we do, so you would not be able to use that work in your film. Generally speaking, you’ll need to look for works that are licensed either as “Attribution” or “Attribution-NonCommercial”. (Note, however, that many authors who’ve opted for a NoDerivs or ShareAlike license may be open to giving you permission to use their work if you contact them directly. If they are willing, you’ll need to follow the usual process of acquiring a licensing agreement for a copyrighted work.)

Videos

PexelsFree videos that can be used and modified without attribution
PixabayFree videos that can be used and modified without attribution
Prelinger ArchivesFree public domain films that can be used and modified without attribution
NASAFree videos that can be used and modified, if compliant with NASA’s usage guidelines
WikimediaFree videos issued under various licenses; be sure to read the usage guidelines
VidevoFree videos issued under various licenses; be sure to read the usage guidelines

Images

PexelsFree photos that can be used and modified without attribution
PixabayFree photos that can be used and modified without attribution
Library of CongressFree photos to use and modify; each collection has its own rights statement on usage
Icons 8Designers, download the design stuff for free — icons, photos, UX illustrations, and music for your videos.
Biodiversity Heritage LibraryFree botanical and animal images from the largest open-access digital archive dedicated life on Earth
Burst (by Shopify)Free stock images that can be used and modified without attribution
FreerangeFree photos and illustrations that can be used and modified without attribution the under the Creative Commons Zero license
freestocks.orgFree stock photos that can be used and modified without attribution under the under the Creative Commons Zero license
Foodies FeedFree images of food that can be used and modified without attribution under the under the Creative Commons Zero license
GratisographyFree “whimsical” photos that can be used and modified without attribution (see usage guidelines)
ISO RepublicFree photos that can be used and modified without attribution the under the Creative Commons Zero license
Jay MantriFree photos that can be used and modified without attribution the under the Creative Commons Zero license
Kaboom PicsFree stock photography and color palettes that can be used and modified without attribution
Life of Pix
Little Visuals
MMT Stock
Morguefile
New Old StockVintage photos from the public archives
Picography
Picjumbo
Pikwizard
Rawpixel
Reshot
Skitterphoto
Stocksnap.io
Stockvault
Styled Stock
UnsplashFeminine stock photography
Vintage Stock Photos

Motion Graphics

Pond 5
VidevoFree motion graphics issued under various licenses; read the usage guidelines

Music

Muse Openclassical music
Free Music Archiveinteractive library of high-quality, legal audio downloads directed by WFMU, the most renowned freeform radio station in America.
Free music public domain
Freesounda collaborative database of Creative Commons Licensed sounds.
Anthony KozarComposer and open-source programmer
AudionautixThe music on this site is the creation of Jason Shaw.
Bensound.comDownload royalty free stock music for YouTube and your multimedia projects.
Brett Van Donselprovides affordable music options for filmmakers, YouTubers, gamers, podcasters, advertisers and more. Most of the music is royalty free. 
Filmmusic.ioOver 600 tracks, free even for commercial use, primarily with cinematic music by Sascha Ende.
Gravity SoundFree Music and Sound Effects for Personal and Commercial Use
IncompetechRoyalty free music by Kevin MacLeod
Josh WoodwardAcoustic indie rock singer/songwriter. Creative Commons Music.
King JamesRoyalty free music
Kongano.comThis site contains royalty-free mp3s for you to listen, download and do whatever you want with.
Silverman Sound StudiosBackground music for YouTube, videos, games, films, adverts, podcasts, anything! All totally free to download!
TechnoAXERoyalty Free Music for your commercial/non-commercial videos or projects. This website has Techno, Dubstep, Metal, Rock or Soundtrack.
Tim BeekMusic for media
Twin MusicomInnovative audio production
VidevoFree music issued under various licenses; be sure to read the usage guidelines
WOWAFree music

Sound effects

Freesound
VidevoFree sound effects issued under various licenses; read the usage guidelines
ZapSplatDownload over 46,000 free professional sounds

Assistant Editing Workflow (BTH)

The Assistant Editor (AE) works for the Editor and is responsible for managing the media as it enters into the editorial phase of post-production. The key tasks are to:

Offload Media

At the end of each day of shooting, the AE will retrieve the Red Mini Mags (containing the video), the CF cards (containing the audio), and the camera reports and bring them back to their assigned suite on the post hall for ingest. They should be labeled with Red Tape as shown.

Remove the tape and insert the cards into the corresponding readers, they will mount like an external hard drive and appear on the desktop.

CF Card containing Sound
Red Mini Mag Containing Video

Copy the audio from the CF card to the appropriate folder on CMPAFilmPost. Inside the day folder you will need to create a folder specific to what each card is labeled. EX: CF_919

CMPAFilmPost– 1_Project – Class – Show – 0_Media – 2_Audio – Production_Audio – Day – Card_#

Move the CSV files which are the Digital Sound Reports from the audio folder to the reports folder. Once its in the reports folder either slack or email the Digital Sound Report to the shows producer.

CMPAFilmPost– 1_Project – Class – Show – 0_Media –3_Reports

Copy the video from the Red Mini Mag to the OCF folder on CMPAFilmPost. Inside the day folder you will need to create a folder specific to what each card is labeled. EX: SSD_66

CMPAFilmPost– 1_Project – Class – Show – 0_Media – 1_Video – OCF – Day – Card_#

Triple-check that the media from from each card has fully transferred to the appropriate folders. You have the show in your hands here and it would be disastrous if you deleted it accidentally! 

The CF cards will need to be erased after you have confirmed their transfer to CMPAFilmPost. Remember to empty the trash after deleting the sound card media as that is the only way to free up space on the card. You do not need to erase the Red Mini Mags as they will be reformatted the next time they are put in the camera. If you still have more days of production to go, you will return them to the Producer on set the next day. If it’s the final day of production, please leave all the media cards for your show in your assigned suite. The post staff will turn them around to the Head of Production.

Import Media into Premiere

Navigate to the following folder on the CMPAFilmPost to open the Premiere Project.

CMPAFilmPost – Projects – Class – Show – 1_Picture – 1_Premiere

The bin structure is already setup for you and must be maintained. 

Import the ProRes Quicktimes into the appropriate bin.

03_Footage – Production – Day

Import theWAV files into the appropriate bin.

02_Audio – Production – Day
Synchronize Clips

Use the “merge clips” command in Premiere to sync the audio and video together. To make this easier you should create a keyboard shortcut for the “merge clips” command.

Select “Keyboard Shortcuts” from the drop down.
Type “merge” in the spyglass window to find the “merge clip” command.
Set “control + m” for the shortcut.

Double-click on the first video clip to open it in the Source Panel. Make note of the setup and take numbers that are on the slate.

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Write caption…

Scroll up to the Audio bin and find the corresponding audio files that are labelled with the same setup and take numbers. Each take will have between one to four separate .wav files depending on how many microphones were used on set. More than likely, each take will have three separate WAV files (boom, radio, radio).Paragraph

Command-select all the corresponding video and audio clips. With all your assets for the take highlighted use hit “control + m” to use your shortcut for “merge clips”.

A window will appear asking how to merge them:

  • Name the merged clip after the setup and take number (e.g., 2A_1)
  • Set the Synchronize Point as “Timecode”
  • Check “Remove Audio from AV Clip”
  • Click “OK”

The newly merged clip will appear in the project panel outside of any folder. Open the merged clip in the Source Panel and confirm that it’s correctly synchronized. You can check this by watching the clapper one frame at a time. You have a margin of error of one frame. The merged clip can be off by one frame and still be acceptable. If the sync is good, scroll to the footage bin and change the label color on the clip you just merged (to help you remember how many you have done).  

If for some reason the sync is wrong delete the merged clip and start again. Most likely it’s a case of highlighting the wrong takes and trying to merge them. It’s also possible that the sound mixer accidentally mislabelled a sound file, which will take a little detective work to locate the correct file.

If that does not work, then you will need to sync manually by setting in-points on the corresponding audio and video files (or out-points, if a shot was tail-slated).

Open the video clip in the Source Panel and set an in-point on the first frame when the sticks are together.

Open each of the corresponding audio files in the Source Panel and set an in-point on the first frame that you can hear the clapper.

Command-select all the corresponding video and audio clips. With all your assets for the take highlighted, use your shortcut for “merge clips”.

A window will appear asking how to merge them:

  • Name the merged clip after the setup and take number (e.g., 3A_1)
  • Set the Synchronize Point as “In Points”
  • Check “Remove Audio from AV Clip”
  • Click “OK”

To check the sync on a clip you merged manually, you will need to place it into a sequence and extend the head of the clip to get some pre-roll to the clapping sound. Once you have checked it for sync delete the clip from the sequence.

If the sync is still incorrect, seek help from the Post Staff.

If you come across a clip that was labelled “MOS” on the slate, it means there are no corresponding audio files to sync. Instead, you should right-click on the clip to duplicate it. Then, rename the duplicate version whatever it was slated, with a suffix of “_MOS” (e.g., 3B_1_MOS). Then, move the duplicate version out of the Production Footage bin, so that it is grouped with all the merged clips.

Organize Media in Premiere

After everything has been synchronized successfully, move the merged clips into the appropriate Scene bins.

Then fill in a brief description for each clip. This should be able to be found on the paper camera reports. We are not looking for a sentence but rather shorthand that can be used by the editor.

Build the Dailies Sequence

For each day of production, you will build a dailies sequence that includes all of the footage shot for that day, as well as a master dailies sequence that includes all the footage shot for the entire show. Under01_Sequences – Dailies you will find the prebuilt sequences.

Organize the merged clips in scene order (story order) and, within each scene, place the shots in the following order:

  1. Wide shots
  2. Medium shots
  3. Close-ups
  4. Inserts
  5. Charts

Since sound starts rolling before picture on set, you’ll notice that there’s excess audio media at the head (and sometimes also the tail) of each shot.

You’ll want the head and tail of each audio clip to line up with the head and tail of the video. To trim the audio, hold down Option and drag the head or tail of the audio track. The trimmed sequence should look like this.

Makea 5 second Slate to begin the dailies sequence and fill it out as below.

Once you have finished building the dailies sequence, create an adjustment layer and drag over the clips and apply the LUT.

Applying LUT

All the OCF files are shoot in LOG which is great for color correction but means that without being modified with a LUT they appear flat.

OCF video file in LOG

To make sure the dailies sequence and assembly edits don’t appear flat like this you will need to make an adjustment layer and stretch it over the entire sequence on video track 2.

Adjustment layer over the sequence.

Select the adjustment layer and go to the Lumetri controls and under “Basic Correction” you can select an “Input LUT” from the dropdown menu to apply to it.

Select “RWG_Log3G10 to 709_BT1886 with MEDIUM_CONTRAST and R_2_Medium size_33 v1.13”

RWG_Log3G10 to 709_BT1886

Once the LUT is applied to the adjustment layer all of the OCF footage underneath will appear normal.

OCF video file in LOG with LUT applied
Exporting the Dailies Sequence

Once the dailies sequence is fully built, export the sequence to Frame.io using these instructions. Upload to the appropriate day’s Dailies folder in Frame.io and point the render to the appropriate folder on CMPAFilmPost.      

CMPAFilmPost – 1_Projects – Class – Show – 1_Picture – 2_Dailies_Exports

It is the AE’s responsibility to have the previous days dailies ready on Frame.io for the director to review at lunch every day.

Exporting the Assembly

You will also be building an assembly sequence that can be found in the cuts bin inside Premiere. This does not need to be elaborate or take a lot of time. But you do need to be building a very rough assembly of the film as each day goes along. This can be labeled, exported and uploaded just like the dailies sequences.

It is the AE’s responsibility to have the previous days assembly ready on Frame.io for the director to review at lunch every day.

Editors Notebook

Watch the exported QuickTime file to check for errors and to fill out the relevant fields of the Dailies Screening Notes form. Each form has spaces for the Date Shot, Scene Number, Take Number, which you can enter in the order that the shots are arranged in the dailies sequence. You can also note if the shot was sync or MOS, if it was a series take, and if it was the “best take,” a “good” take, or “no good.” Within the text box for each shot, you should also include a brief technical description (i.e., WS, MCU, Dolly into an ECU, etc.) and note any obvious technical flaws.

Hole punch all of the screening notes and assemble along with the camera and sound reports in a three ring binder. Label the outside with the show number and name.

Wrap Up

After the final day of production the AE should ensure that everything is sync and the Premiere Project is ready for Editorial to begin. Save the Premiere Project and close it.

All of the sound and camera cards used in the production should be left on the desk of the assigned edit suite. The finished editors notebook should be left on the desk as well.

Assistant Editing Workflow (MFA On Set)

Overview

The Assistant Editor (AE) works for the Editor and is responsible for managing the media as it enters into the editorial phase of post-production. The key tasks are to:

  • Setup the AE and Media Bay kit
  • Offload media
  • Import media into Premiere
  • Synchronize clips
  • Organize media in Premiere
  • Organize Script Supervisor notes
  • Build, export, and review dailies sequences
  • Compile the Editor’s notebook

Offload Media

The AE will retrieve the Red Mini Mags (containing the video) , the CF cards (containing the audio), and the camera reports at regular intervals throughout the day. It is very important that sound and picture cards are offloaded concurrently. It is also important that production turns over media at realistic intervals to allow the AE to work effectively on set. 

Insert the cards into the corresponding readers, they will mount like an external hard drive and appear on the desktop.

CF Card containing Sound
Red Mini Mag Containing Video

The Media Bay will have two separate solid state drives always mounted to the desktop. You will need to offload every camera and sound card to BOTH drives. This way the media will aways be in two separate places. That way, in the slim chance that something goes wrong with one drive, the media will always be safe on the other one.

Backup 1 and Backup 2

Copy the audio from the CF card to the appropriate folder on Backup 1 AND Backup 2. Inside the day folder you will need to create a folder specific to the roll and the card. Ex:(03_CF_912) That would be the third sound roll and it was on CF card number 912.

Sound Day 1 Example
Sound Day 2 Example

Next, copy the video from the Red Mini Mag to the appropriate folder on Backup 1 AND Backup 2. Just like with the sound card , inside the day folder you will need to create a folder specific to the roll and the card. Ex:(03_SSD_61) That would be the third camera roll and it was on SSD card number 61.

Camera Day 1 Example
Camera Day 2 Example

After you have offloaded camera and sound cards to both backup drives you may then safely eject them from the card readers.

Do not return these to production until you have sunc the footage and performed a QC in premiere.

When that is complete, the CF sound card will need to be erased. Remember to empty the trash after deleting the sound card media as that is the only way to free up space on the card. The camera card does not need to be erased as it will be reformatted in the camera.

Import Media into Premiere

Navigate to the following folder on Backup 1 to open the Premiere Project.

Premiere Project Example

The bin structure is already setup for you and must be maintained. 

Import theWAV files into the appropriate bin.

02_Audio – Production – Day

Import the ProRes Quicktimes into the appropriate bin. Do not import the R3D files into premiere. To make this easier you may want to highlight them in a finder window and then drag them into Premiere to import.

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03_Footage – Production – Day

Check the audio and video clips in premiere against the camera and sound reports to make sure their is no discrepancy in the amount of media.

Synchronize Clips

Use the “merge clips” command in Premiere to sync the audio and video together. To make this easier you should create a keyboard shortcut for the “merge clips” command.

Select “Keyboard Shortcuts” from the drop down.
Type “merge” in the spyglass window to find the “merge clip” command.
This image has an empty alt attribute; its file name is Screen-Shot-2019-01-10-at-1.12.09-PM.png
Set “control + m” for the shortcut.

Double-click on the first video clip to open it in the Source Panel. Make note of the setup and take numbers that are on the slate.

Scroll up to the Audio bin and find the corresponding audio files that are labelled with the same setup and take numbers. Each take may have multiple .wav files depending on how many microphones were used on set. More than likely, each take will have three separate WAV files (boom, radio, radio).

Command-select all the corresponding video and audio clips. With all your assets for the take highlighted use hit “control + m” to use your shortcut for “merge clips”.

A window will appear asking how to merge them:

  • Name the merged clip after the setup and take number (e.g., 2A_1)
  • Set the Synchronize Point as “Timecode”
  • Check “Remove Audio from AV Clip”
  • Click “OK”

The newly merged clip will appear in the project panel outside of any folder. Open the merged clip in the Source Panel and confirm that it’s correctly synchronized. You can check this by watching the clapper one frame at a time. You have a margin of error of one frame. The merged clip can be off by one frame and still be acceptable. If the sync is good, scroll to the footage bin and change the label color on the clip you just merged (to help you remember how many you have done).  

If for some reason the sync is wrong delete the merged clip and start again. Most likely it’s a case of highlighting the wrong takes and trying to merge them. It’s also possible that the sound mixer accidentally mislabelled a sound file, which will take a little detective work to locate the correct file.

If that does not work, then you will need to sync manually by setting in-points on the corresponding audio and video files (or out-points, if a shot was tail-slated).

Open the video clip in the Source Panel and set an in-point on the first frame when the sticks are together.

Open each of the corresponding audio files in the Source Panel and set an in-point on the first frame that you can hear the clapper.

Command-select all the corresponding video and audio clips. With all your assets for the take highlighted, use your shortcut for “merge clips”.

A window will appear asking how to merge them:

  • Name the merged clip after the setup and take number (e.g., 3A_1)
  • Set the Synchronize Point as “In Points”
  • Check “Remove Audio from AV Clip”
  • Click “OK”

To check the sync on a clip you merged manually, you will need to place it into a sequence and extend the head of the clip to get some pre-roll to the clapping sound. Once you have checked it for sync delete the clip from the sequence.

If the sync is still incorrect contact the Post Production Supervisor.

If you come across a clip that was labelled “MOS” on the slate, it means there are no corresponding audio files to sync. Instead, you should right-click on the clip to duplicate it. Then, rename the duplicate version whatever it was slated, with a suffix of “_MOS” (e.g., 3B_1_MOS). Then, move the duplicate version out of the Production Footage bin, so that it is grouped with all the merged clips.

Organize media in Premiere

After everything has been synchronized successfully, move the merged clips into the appropriate Scene bins.

Organize Script Supervisor notes

At the end of each day, after the Script Supervisor has uploaded their notes to the Locket Network, download them so they can be imported into Premiere and entered into the metadata of the individual shots.

Open a web browser and go to lockitnetwork.com:

Click the login button and enter the username and password for the school’s account. (Check with the Post Staff if you do not know the login credentials.)

In the project dropdown select your project.

Select the “Reports” tab. Before proceeding make sure to select “All Shooting Days”, “PDF”, and “English”, then download:

  • Editor’s Log
  • Facing Page
  • Shot Log
  • Lined Script

When they are downloaded move them to the “Lockit Notes” folder alongside your Premiere Project Backup 1. Email a copy of them to the shows producer. 

Locket Notes Example

In Premiere, open the “PDF viewer” extension.

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Dock the PDFviewer Panel next to Effect Controls Panel.

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Click the upload button and import the four documents. Each one will have to go in a separate tab. You can hit the plus button to make all four tabs.Paragraph

When they are all imported it will look like the example below.

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Next, you’ll need to customize how metadata is displayed in the Project Panel, so that the necessary columns are visible. Right-click on the tab for the Project Panel and select “Metadata Display…” from the menu.Image

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Search for “Description” and confirm that the first box is checked. Then search for “Comment” and check the first box.

Once you have both a “Description” and a “Comment” column, you can drag them next to the “Name” column in the Project Panel.

Open the Facing Page tab in PDFviewer. For each shot, copy-and-paste the “Shot Description” from the Facing Page document into the “Description” field on the merged clip. And copy-and-paste the “Take Comment” from the Facing Page document into the “Comment” field on the merged clip.

Build the Dailies Sequence

Under 01_Sequences – Dailies you will find the prebuilt sequence. Everything shot from the entire show will be put into this one sequence. Please do not separate each days footage into separate sequences or omit any material.

Organize the merged clips in scene order (story order) and, within each scene, place the shots in the following order:

  1. Wide shots
  2. Medium shots
  3. Close-ups
  4. Inserts
  5. Charts

Since sound starts rolling before picture on set, you’ll notice that there’s excess audio media at the head (and sometimes also the tail) of each shot.

You’ll want the head and tail of each audio clip to line up with the head and tail of the video. To trim the audio, hold down Option and drag the head or tail of the audio track. The trimmed sequence should look like this.

Makea 5 second Slate to begin the dailies sequence and fill it out as below.

Exporting the Dailies Sequence

At the end of production, after everything has been sunc and organized in the dailies sequence, export the sequence to Frame.io using these instructions. Upload to the appropriate Dailies folder in Frame.io and point the render to save locally in the “Dailies Export” folder, alongside your Premiere Project on Backup 1.      

Since the AE is already on set, their is no need to export dailies for review while still in production. The ATL can view the dailies or the assembly edit right in Premiere.

Review the dailies sequence

Prior to screening dailies Faculty in the HD suite, watch the exported QuickTime file to check for errors and to fill out the relevant fields of the Dailies Screening Notes form. Each form has spaces for the Date Shot, Scene Number, Take Number, which you can enter in the order that the shots are arranged in the dailies sequence. You can also note if the shot was sync or MOS, if it was a series take, and if it was the “best take,” a “good” take, or “no good.” Within the text box for each shot, you should also include a brief technical description (i.e., WS, MCU, Dolly into an ECU, etc.) and note any obvious technical flaws. Leave enough space to capture the Director’s notes as well during the dailies screening.

These notes should be hole punched and compiled in a labeled three ring binder to make the AE Binder.

Wrap

Once you have confirmed that the dailies sequence has exported properly and your screening notes in the AE Binder are complete you are done. Return the completed editors notebook and the media cards into the assigned cubby in the ingest room. Leave the two (the AE Kit and The Media Bay) in the ingest room for safe keeping. The post staff will transfer your work from the Media Bay to the SAN.

Documentary Post Overview

Track 1 (Mac Pro Lab)

  • Picture Start: Thursday April 4th, 9:00am
  • 1st Cut Screening: Monday April 8th, 9:30am – Mix A
  • 2nd Cut Screening: Friday April 12th, 9:30am – Mix A
  • Picture Lock: Monday April 15th, 6:00pm
  • VFX/Animation Lock: Tuesday April 23rd, 6:00pm*

*All visual effects, animation, or motion graphics need to be completed and cut back into your show for final export and quality control check by this time.

Track 2 (iMac Lab)

  • Picture Start: Saturday April 13th, 9:00am
  • 1st Cut Screening: Wednesday April 17th, 9:30am – Mix A
  • 2nd Cut Screening: Saturday April 20th, 9:30am – Mix A
  • Picture Lock: Wednesday April 24th, 6:00pm
  • VFX/Animation Lock: Wednesday April 24th, 6:00pm*

*All visual effects, animation, or motion graphics need to be completed and cut back into your show for final export and quality control check by this time.

Delivery specs

Videos for cut screenings must be delivered to the class folder on the network at least 1hr before the screening.

Visual effects, animation, and motion graphics delivery specs:

  • Codec: DNxHD HQX
  • Resolution: 1920×1080 pixels
  • Frame rate: 24.000 frames-per-second
  • Pixel bit depth: 10-bit
  • Pixel aspect: Square pixels